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The Rules of Engagement

The Rabid Arena follows the Tales of the Valiant Black Flag Reference Document (BFRD) unless otherwise noted within the Rules of Engagement.

The Basic Rules

[01]

Roll Initiative.

The Arena focuses on combat. Roll initiative and track all hit points and initiative in open view for all players. Gameplay is more transparent, and the GM's role is to keep combat moving and weigh in on rules.

[02]

Fight.

The GM keeps combat moving based on the selected game mode. Players are expected to do something to move combat forward within three turns. If not perhaps the emperor may get bored and start pushing buttons that his over-worked wizards have put together for him. He has no clue what the buttons do, but it's nothing good.

[03]

Win.

As characters are defeated, new ones enter at the top of each round until no new characters remain. When all characters have been defeated, the last standing (or the last to die) is the Arena Champion.

A full pdf of the Rules can be found on Patreon (for free members and paid members)

Legends await.

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